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Star Citizen Patch V0.8.3

New Features/Fixes
  • Arena Commander
    • Arena commander menu now accessible through options menu
    • Proper score awarded when an enemy is destroyed in Vanduul Swarm
    • All ballistic weapons now use ammo boxes
    • Frozen effect no longer appears for everyone after ejecting
    • Command pp_rebindKeys layout_joystick_spacesim now properly works
    • HOTAS X55 Joystick is diplayed under controller options menu
    • Run no longer toggled off when user interacts with something
    • Cockpit and ship should now despawn after ejecting
    • All ship controls now have smoother animations
    • X-box right joystick can now be inverted
    • Countermeasures should now be more effective
    • No longer stuck unable to respawn if chat open while killed
    • Spawn warping audio no longer heard by everyone in the match
    • Broadsword when equipped now has ammo and properly overheats
    • Ship debris can no longer pass through cockpit
    • Improvments to zero-g movement
    • Various performance improvements
    • Various server and client crash fixes
    • Switched spawn points so that players respawn next to their own bases in CTC
    • Match end after reaching over 100 points.
    • Helmet Animations
    • Various matchmaking tweaks (public matches were requesting private ones)
    • Optimized 300i to improve performance
    • Implement new win mechanic into Team Deathmatch. Fixed up next kill wins mode, audio and HUD alerts.
    • Item Balancing
    • Shield energy reallocation does not loose energy but realloc existing energy
    • Loading screen remains on screen after the level has loaded
    • Pausing the game as DFM loads from hangar sticks on a black screen
    • Added directional indication for shield impacts not in view (similar to an older verison of the shield) for gameplay feedback.
    • ReExported LandingGear_deploy animation
    • Player is able to enter ship while he is also able to ‘press X to respawn’. Ship now correctly rez’s out when landed after ejection.
    • Fixed interior Freelancer lighting for real this time!
    • If a Vanduul becomes sufficiently damaged they disappear from the map and their name in-game becomes “undefined”. Need to be destroyed to progress. Added missing return to fix.
    • Allow custom user CFGs to be specified in cmd line.
    • When one player ejects from their ship, the frozen visor FX may appear on all player’s screens.
    • After destroying another player their body will float in space in a t-pose.
    • MP Fix – Player is now hidden following a vehicle destruction death as in SP.
  • Hangar
    • Buggy can now drive properly in the Business Hangar
    • Turrets no longer mountable on missile racks hardpoints
    • Third person camera no longer rotates using Q and E
    • Replace me ball no longer present under Hornet Trainer
    • Improvements to Trainer Hornet rear landing gear geometry
    • No longer able to place 325a engine on other ships
    • Hornet Ghost engine no longer able to be equipped on other ships
    • Resolved issue of no ammo when chaingun removed and added back to ship
    • Fix for third person camera rotating when pressing Q or E when not in zero-g
    • Created basic mapping for Logitech G940. Fixed up a number of asserts it caused in the Joystick device handler.
    • The Logitech G940 completely changes if you install the correct drivers. Updated the mappings to work with those drivers rather than the default windows ones.
    • AC menu can be navigated using a gamepad

Known Issues:

  • HUD target indicator arrows can be missing
  • Graphical issues can occur while using SLI/Crossfire
  • It can be possible to sometimes load into a black screen when choosing an Arena Commander match
  • Hornet gatling guns take heat damage when not being fired
  • Hornet gatling gun ammo temporarily shown as missile racks in the Holo-Table

Marc C. G.

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